GameFrame: Claude Code skills and agents for reverse engineering and porting legacy games
·2026.10.22 07:44
Key point
The toolkit drives Ghidra and the Unicorn emulator to verify ports match original game logic across thousands of inputs.
Details
- GameFrame is a new open-source toolkit (Apache 2.0) providing Claude Code skills and agents specifically for reverse engineering and porting old games.
- The system uses a playbook of 9 step-based agents and 8 single-job agents to manage the workflow from inventory to final verification.
- It ensures accuracy by running original game functions under the Unicorn emulator and comparing results bit-for-bit against the new code.
- The toolkit has been successfully applied to three games: Banished (C++), Tyrian 2000 (Borland Pascal), and Frontier: Elite II (Assembly).
- Users must provide their own copy of the game, as GameFrame ships no game files and keeps them out of version control.
- The toolkit integrates with Ghidra headless, DOSBox-X debugger, and the REA MCP server.
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