Apple Research Presents GHARP for Real-Time 3D Head Animation
·2026.10.26 09:00
Key point
The method achieves state-of-the-art quality on the Ava-256 benchmark while using 8x fewer Gaussians.
Details
- GHARP is a method for animating 3D human heads in real time from a few input images and a driving expression signal.
- The approach decouples identity reconstruction from animation, allowing a lightweight network optimized for mobile devices to run at runtime.
- It achieves state-of-the-art quality on the Ava-256 benchmark while running up to 13x faster on an A100 GPU with 8x fewer Gaussians.
- A body alignment network is introduced to resolve ambiguity in body pose and clothing, reducing blur and temporal flicker.
Methodology
- Identity stage builds subject geometry and appearance offline using a large-scale reconstruction prior.
- Animation stage predicts expression-dependent residuals in a semantically structured latent space.
- Fusion of multiple input views creates a compact, fixed-size canonical Gaussian representation.
Limitations and Solutions
- Expression codes omit body pose and clothing, causing underspecified regions in input.
- Standard expression-driven methods produce blur and flicker due to ill-posed mapping.
- Body alignment network aligns target body with reference images to remove training signal ambiguity.
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