Linum AI Releases P-JiT, a 2B Pixel-Space Text-to-Image Model Trained for $21,038
·2026.11.04 09:00
Key point
Linum AI releases P-JiT, a 2B pixel-space text-to-image model trained for $21,038, which removes the VAE to achieve 4x attention context reduction.
Details
- Linum AI, a two-person research lab, released P-JiT (Pyramid-JiT), a 2B parameter pixel-space text-to-image model trained from scratch for a total cost of $21,038.
- The model eliminates the Variational Autoencoder (VAE), allowing the diffusion model to learn a purpose-built latent space for more aggressive compression than VAEs, which have an empirical compression ceiling.
- P-JiT achieves a 32x32 token reduction, representing a 512² image with the same tokens as a previous 256² image, resulting in a 4x reduction in attention context-window compared to Linum v2.
- Training required 64 H100 GPUs for 8,415 hours, with pretraining costing $20,348 and post-training costing $690 using the FDFO variant.
Architecture & Mechanism
- Uses a DiT structure with 22 identical blocks merging text and image streams; hidden size is 2,944 (23 heads x 128).
- Text is processed by a frozen Qwen3.5-4B encoder (layers 7, 15, 27) and 2 single-modality refiner blocks.
- Image patches are compressed to 1024-dim (3:1 compression rate from 3,072-dim RGB) and processed by 2 refiner blocks.
- Total parameters are 2.18B at sampling and ~2.42B during training, including training-only heads like PixelREPA and linear readout heads.
Training Regime
- Trained in two stages: 512² (610.27M samples) and 1024² (49.97M samples), totaling ~660M samples.
- Uses Muon optimizer for 2D block matrices and AdamW for the rest, with a peak learning rate of 2e-4.
- Converges in 11x fewer samples than Linum v2.
- Hardware setup includes 64 H100 GPUs (8 nodes) using bf16 and FSDP2.
Limitations & Scope
- The model is not trained on rendered text, so it cannot generate infographics, PDFs, or posters with text.
- The 2B parameter size struggles with full body poses, many entities (e.g., 6 cars), and multi-person interactions.
- Developed as a proof-of-concept for future generative video models aimed at reducing inference costs and improving control for animation.
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