Anatomy: Explaining Concepts with Moving Machines Instead of Boxes and Arrows
·2026.11.05 15:30
Key point
Anatomy visualizes concepts as moving machines for use in technical documentation and lecture materials.
Details
- Released an agent skill called 'Anatomy' that generates diagrams of hypothetical machines moving according to the concept, instead of box-and-arrow diagrams.
- Explains complex concepts such as LRU caches, Bloom filters, and GPU contexts by converting them into intuitive machines like bookshelves, slot machines, and gantry plotters.
- Outputs in the form of Node.js, HTML, SVG, and React components, supporting pointer and keyboard interactions as well as real-time numerical displays.
- Written for Claude Code, but complies with the Agent Skills format, allowing it to run on Antigravity, OpenCode, Codex, and MiniMax Code.
- Complex structures may require over 10 hours of agent work time, such as 1 hour 54 minutes for a clock movement and 10 hours 33 minutes for a Raptor engine.
- Automatically verifies overlap and pipe penetration issues using geometry audit and line-end inspection tools, reducing pre-deployment errors to 0.
- Distributed as the npm package 'anatomy-figures' under the MIT license.
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