AI Briefing
KO

Luce: Relightable Gaussians for 3D Asset Generation

·2026.08.26 09:00

Key point

Apple released the Luce model for 3D asset generation and relighting.

Details

Generating 3D assets from high-resolution images requires a representation that captures both geometry and appearance. To support relighting and integration into standard rendering pipelines, it must include physically based rendering (PBR) modalities such as albedo, metal-roughness, and surface normals.

Luce proposes a 3D representation that integrates geometry and PBR materials within a voxelized multimodal Gaussian cloud to meet these requirements. It uses dedicated Gaussian primitives for each modality and compresses this representation into a material-aware latent space via a variational autoencoder (VAE).

A Rectified-flow transformer generates these latent variables from a single image, conditioned on multi-layer features from a pre-trained image encoder. These latent variables are decoded into relightable PBR Gaussians and a textured mesh containing tangent-space normal maps.

Key achievements include:

  • Elevating single-image-based 3D generation performance to state-of-the-art on the Toys4K dataset, improving FID by 28% over the strongest baseline.
  • Setting a new record on AI-generated image benchmarks with a CLIP image alignment score of 0.8519, surpassing the previous best (0.8299).

Luce can generate geometrically accurate, material-faithful, relightable assets while preserving fine details such as text, logos, and engravings.

This summary was generated automatically by AI. Check the original for the author's claims and context. Copyright belongs to the original author.

Our guide explains how the AI works. Report summary errors, attribution issues, or removal requests via Contact.