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LLM Game Navigation Benchmark Released

·2026.09.04 00:02

Key point

The open-source benchmark DungeonBench has been released to evaluate LLMs' navigation capabilities in simple dungeon games.

Details

Although LLMs excel at complex mathematical reasoning, the benchmark DungeonBench has been released to evaluate how well they perform in simple dungeon game navigation that a child could solve.

Evaluation Method and Criteria

  • Task: Navigate a 10x10 grid map, avoiding walls and achieving goals in the order of 'collect weapon > defeat monster > move to exit'.
  • Failure Condition: A run is considered failed if there are 3 illegal moves.
  • Settings: All models were tested with reasoning capabilities enabled.

Key Model Performance Results

  • DeepSeek-V4-Pro (high): Ranked first with a perfect score of 12/12 and 0 illegal moves. It formulated efficient and accurate plans on all maps.
  • Gemma-4-31B-it, Qwen-3.8-27B, GLM-5.3-Flash: Ranked in the top tier with a score of 11/12. Notably, Qwen showed persistence by eventually solving the problems despite requiring significant reasoning time.
  • Muse-Glimmer-30B, DeepSeek-V4-Flash: Recorded a score of 10/12.
  • Nemotron-3.5-Lightning-30B: Ranked at the bottom with a score of 5/12, committing 7 illegal moves.

This benchmark highlights the limitations of LLMs' spatial reasoning and planning capabilities. The code is available on GitHub, allowing anyone to test it directly.

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