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OpenDLSS-NR: Bit-Exact Vulkan Reimplementation of NVIDIA DLSS 5 Neural Rendering Network

·2026.09.30 17:43

Key point

The open-source project replicates the 71-block Swin/ViT architecture of DLSS-NR build 310.8.0 using FP8 tensor cores, achieving byte-for-byte intermediate matches with the original.

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Details

Project Overview

OpenDLSS-NR is a Vulkan-based reimplementation of NVIDIA's DLSS 5 Neural Rendering network, designed to be bit-exact against the original proprietary implementation. The project replicates the specific 71-block Swin / ViT network found in DLSS-NR build 310.8.0, running FP8 (E4M3) activations with FP16 accumulation on NVIDIA tensor cores. Unlike typical upscalers, this network re-renders frames at the same resolution, generating detail from injected noise and adjusting tone and structure.

Technical Implementation

  • Architecture: A U-net of shifted-window transformer blocks with a global ViT at the bottom, spanning six pooling levels. It processes 141 MiB of weights and outputs four f32 channels per pixel (RGB residual and temporal-blend logit).
  • Exactness: The implementation matches not just the final image but all 75 block boundaries byte-for-byte. A secondary WebGPU port (ports/browser-webgpu/) achieves the same bit-exactness in a browser environment without tensor cores or FP8 support, though at significantly lower performance (72 ms at 512x512 vs 2.7 ms on Vulkan).
  • Kernels: The project uses two routes: a reference GLSL route using cooperative-matrix FP8 GEMMs, and a fast PTX route generated via Python, utilizing mma.sync E4M3 instructions, cp.async rings, and barrier-free chaining.

Performance Benchmarks

Performance was measured on an RTX 4070 SUPER (minimum over 40 frames, 241 dispatches per frame):

| Resolution | Time | | :--- | :--- | | 768x768 | 2.8 ms | | 1920x1080 | 7.8 ms | | 2560x1440 | 12.6 ms | | 3840x2160 | 29.3 ms |

Requirements and Limitations

  • Hardware: Requires Windows and an NVIDIA Ada (or newer) GPU with drivers exposing VK_KHR_cooperative_matrix, VK_NV_cooperative_matrix2, VK_EXT_shader_float8, and VK_NV_cuda_kernel_launch.
  • Weights: The repository does not contain NVIDIA weights. Users must supply their own model directory in a specific layout (manifest.json with packed E4M3 bytes). The loader strictly enforces the 71-block structure, refusing models with different block counts.
  • Scope: This implementation covers the Neural Rendering (NR) network only. DLSS-SR (Super Resolution) is a different network and is not implemented. The project is MIT licensed and explicitly states it is not affiliated with NVIDIA.

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