#threejs
The latest AI and developer news about #threejs, with the original source and a short summary.
The latest AI and developer news about #threejs, with the original source and a short summary.
In a one-shot test, Claude Opus 5.5 generated a 'mesmerizing' 3D visualization of 'Invisible Cities' in 1 hour 25 minutes for ~$74, which the author preferred over GPT-6 Astra's 53-minute, ~$10 result, despite Opus using more time and resources.
Nine Three.js game development skills usable in Codex and Claude Code have been released, providing self-verification capabilities based on a visual quality scorecard.
Three.js r186 integrates 3D Gaussian Splatting as a first-class engine feature, enabling realistic 3D rendering via WebGPU.
The Claude Fable 5.1 agent swarm unveiled a project that generates precise 3D worlds of San Francisco and Kyoto using only open data.
The Codex plugin img2obj has been released, converting reference images into Three.js procedural code with step-by-step review.
This case study analyzes the construction of an automated harness that verifies a 55,000-line FPS game generated from a single prompt.
Opus 5 implemented a Lord of the Rings scene in code in just 2 hours.
It is an AI agent tool that analyzes a single image and reconstructs it into 3D model code based on Three.js.
A non-technical designer used Replit Agent to build and ship an AR ghost-hunting game with complex 3D systems in just one week.