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Kurly Delivery Product Team Runs 3 Team-Building Games at Workshop to Strengthen Teamwork

·2022.09.27 00:00

Key point

Kurly's Delivery Product Team ran 3 team-building games—including maze crossing and paper tower stacking—at a workshop to strengthen trust and collaboration.

Details

Kurly's Delivery Product Team, the product development organization for its delivery operations area, ran 3 team-building games at its H2 2022 workshop to strengthen trust and collaboration among team members. The workshop was conducted under the slogan 'strengthen the attitude and mindset of working together as one team with the same goal,' and was linked with sessions on setting team goals and drafting agreements.

3 Team-Building Games Conducted

The games, designed by an agile coach, were structured to induce team spirit formation and learning of mental values through short experiences.

  • Maze Crossing: In a space of 8 columns by 10 rows made with masking tape, participants move from entrance to exit by stepping in the correct order. Upon failure, they must return to the entrance, and the game was designed to help participants realize the value of Fail fast and information seeking.
  • Paper Tower Stacking: With visual information blocked, participants rely solely on voice and clapping sounds to select designated colored paper and stack a tower. They experience collaboration and trust building through role division and rotation.
  • Shape Making: In groups of 5, participants divide roles (answer sheet holder, actor, interpreter, executor, and materials person) and complete a shape through limited communication channels. It emphasizes Thinking outside the box and role-performance efficiency, and recorded the highest level of difficulty.

Participant Reactions and Implications

Participants evaluated that through the games, they communicated with team members they hadn't previously talked to and formed closeness. In particular, new product managers and development leads shared that bonds were strengthened through the cooperative process and that goal sharing was effective. The author emphasized that team-building games are effective for improving psychological safety at a specific point in time, and that clearly conveying the design intent through a Retrospective after the games end is important.

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