Using Git Hooks for Unity Projects
Key point
This introduces how to use Git Hooks in game client development environments to prevent errors and improve development efficiency.
Details
Game client development shows aspects of Trunk-based Development, where people from various roles commit to a single repository. In this process, large-scale art assets are included in addition to code, making management highly complex, and since many workers are unfamiliar with Git, mistakes are prone to occur.
Existing CI (Continuous Integration) has limitations in catching problems immediately in a game development environment where commit frequency is very high. When a problem occurs, it creates a bottleneck in the overall development flow, so an immediate preventive measure that can block problems before the CI stage is needed.
Git Hooks are scripts that run when a specific event occurs, and in particular, using the pre-commit stage, you can check for incorrect file names or formats in advance and automatically cancel the commit. This can reduce unnecessary intervention by software engineers and increase the stability of the project.
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