Claude-Code-Game-Studios: Claude Code Template Recreating a Game Studio with 49 AI Agents
Donchitos/Claude-Code-Game-Studios
About the project
A template that ports the organizational structure of a real game studio into a single Claude Code session. It includes 49 specialized agents and 74 workflow skills, establishing a realistic hierarchy from Creative Director to QA Lead and Level Designer. Each agent has a clear scope of responsibility and escalation path, applying quality gates throughout the entire project lifecycle.
It provides agent sets specialized for the three major engines: Godot 4, Unity, and Unreal Engine 5. It automates all development stages, from brainstorming to sprint planning, code review, and release checklists, through 74 slash commands such as /start, /design-system, and /dev-story. Additionally, 15 hooks perform automatic verification tasks at commit and push times to maintain code quality.
Unlike existing AI coding assistants that proceed as unstructured chat sessions, this template enforces a systematic process to prevent hardcoding and missing design documents. For example, stories involving player visibility changes can only be closed once the game is run and screenshot evidence is secured, requiring verification of actual functionality beyond simply passing tests.
Distributed under the MIT license, it allows adjusting workflow intensity via the project.yaml file. You can set the strictness of the process in three modes—minimal, standard, and full—to apply it to various situations, from jam games to commercial game development.
Donchitos/Claude-Code-Game-Studios
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Shell
This introduction was generated automatically by AI. Check the original for the author's claims and context. Copyright belongs to the original author.
Our guide explains how the AI works. Report errors, attribution issues, or removal requests via Contact.