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unreal-agent: Session Forking and Recovery with a Go-based Asynchronous Agent Harness

unreallabsai/unreal-agent

·2026.09.23 05:49

An async-first agent harness written in Go. Session history is stored as append-only, allowing forking or recovery to a specific point when needed.

The coordinator orchestrates LLM requests and tool calls, while the tool translator converts validated tasks into serialized Operations for asynchronous execution. Duplicate inputs are automatically deduplicated via a session-scoped Inbox.

Built-in tools include Bash and image viewing. Each component is swappable via interfaces. The Operation Manager can be extended as a proxy to execute tasks in remote sandboxes.

GitHub
GitHub repository

unreallabsai/unreal-agent

Async-first agent harness

Go

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