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A General Goal-Conditioned Minecraft Model

·2026.07.16 01:35

Key point

The team unveiled Pan, a 4B-parameter Minecraft agent that leverages internet-scale video data to learn goal-directed behavior.

Details

Pantograph proposes a new training approach that leverages internet-scale video data to address the data scarcity problem in robotics. Previously, goal-directedness was taught during the post-training stage, but this model learns goal-directed behavior starting from the pretraining stage, significantly improving its ability to achieve complex goals.

Key features are as follows:

  • Pan model: A 4B-parameter model that performs a variety of tasks including combat, exploration, platforming, and structure building.
  • Hindsight Relabeling: By setting later scenes in a video as the goal, the model learns goal-directed behavior without a reward function.
  • Training data: The model was pretrained on approximately 500,000 hours of Minecraft gameplay video, then post-trained on 2,000 hours of action sequence data.
  • Generality: Because pretraining was conducted using only state information without action information, the model shows strong generalization performance even in new environments.

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