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70 items

Databricks Metric View Implementation Unifies Metric Definitions and Reduces Agent Costs by Approximately 50%

A case study on implementing Databricks Metric View to resolve metric definition inconsistencies between dashboards and AI agents, resulting in approximately 50% reduction in agent operational costs.

·2026.09.18 09:00

Kafka Streams k8s Migration: 80% Cost Reduction with KEDA and Consumer Lag-Based Scaling

Migrating a Kafka Streams application from AWS EC2 to Kubernetes and applying KEDA and Consumer Lag-based scaling reduced infrastructure costs by over 80%.

·2026.09.03 09:00

Kingdom Server! Tutorial

The Kingdom Server team unveiled a systematic 3-stage onboarding system for developers unfamiliar with Scala functional programming.

·1·2026.06.02 09:00

Devsisters Introduces JSON Schema Validation and VS Code Autocomplete for Cookie Run: Kingdom Battle Data

Devsisters built a system for automatic JSON Schema generation and VS Code integration to reduce input errors in Cookie Run: Kingdom's battle data.

·1·2026.05.19 09:00

Devsisters Engineering Day: Looking Back at Game Servers

Devsisters shared its game server design and operations experience at the 3rd Engineering Day.

·2025.10.30 09:00

What a Client Programmer Does at a Game Company

A client programmer is responsible not just for code, but also for tools, resources, and collaboration.

·2025.08.12 09:00

Growth Notes from a Junior Client Developer

Asking questions and keeping records, handling exceptions, and managing live resources are the core of junior growth.

·2·2025.07.25 09:00

Deterministic Algorithms

Making game logic deterministic ensures the same input reliably produces the same result.

·1·2025.07.07 09:00

Devsisters Engineering Day - Looking Back at Data

Devsisters shared the details of its 2nd Engineering Day - Data event held on May 29, 2025.

·1·2025.06.23 09:00

Devsisters Engineering Day: Looking Back at Infra/SRE

Devsisters shared its Infra/SRE operating principles, Kubernetes standardization, and deployment system.

·2025.04.03 09:00

How to Adapt to a New Team's Codebase: A Process of Making the Code My Own

A hands-on adaptation story of settling into a new team by learning a codebase built on Scala, ZIO, and DDD.

·1·2025.03.05 09:00

Devsisters' Incident Response Principles and Methods

Incidents are handled with rapid recovery as the top priority, supported by a tiering, logging, and retrospective system.

·2·2025.02.13 09:00

So what's the benefit of linking your account?

DevPlay account linking enables data protection and cross-game rewards.

·1·2025.01.21 09:00

Speeding Up Scala Compilation

Improved Scala build speed with companion objects and build pipelining.

·2·2024.12.17 09:00

So Why Is QA Necessary?

QA creates core value by minimizing product defects and helping facilitate smooth communication between developers and users.

·1·2024.11.26 09:00

How Much Revenue Are We Making Right Now?

Devsisters built a near real-time metrics pipeline guaranteeing under 10 minutes of latency to enable rapid decision-making during game launches.

·2024.11.18 09:00

Functional Programming Learned with Scala: Part 1 - Pure Functions and Referential Transparency

This explains pure functions and referential transparency, the core concepts of functional programming using Scala.

·2024.11.01 09:00

Achieving Both Performance and Productivity, the TypeScript Way

This introduces a method for boosting development productivity by dynamically implementing a frontend client for gRPC communication using the JavaScript Proxy API.

·1·2024.09.04 09:00

Datadog Live with Devsisters Event Review

Devsisters shared their case of using Datadog to ensure the stability of their game services and improve monitoring efficiency.

·2·2024.08.29 09:00

ZIO Tuning for High-Performance Implementation

This covers runtime flags, parallel processing, and Executor optimization methods to maximize the performance of ZIO applications.

·2024.08.05 09:00

How Machine Learning Engineers Make Puzzle Games More Fun

Devsisters developed an evaluation metric that objectively measures stage fun by leveraging data from a reinforcement learning-based PuzzleBot.

·1·2024.05.29 09:00

Discovering and Fixing a cert-manager Bug for the First Time in the World

A Devsisters engineer discovered a bug in cert-manager's certificate chain configuration and contributed the fix to open source.

·1·2024.02.27 09:00

All the Best Features of Scripting Tools in One Place! Automating Work with zx

This introduces how to efficiently implement work automation using the zx library, which combines JavaScript and shell commands.

·2023.10.17 09:00

From MySQL Online Alter to a CPU 100% Incident

This covers the process and incident encountered while attempting an **online alter** to add a new column to a large-scale MySQL table.

·2023.09.05 09:00
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